The talented developers behind Ro-Translink
The visionaries and experts who make Ro-Translink possible
Noodle, also known as Noodle_Developer on Roblox, founded P2P in March, where he began work on Gen1. Later that year in August, Noodle collaborated with Thyssen to create Gen2. After they had finished, P2P was revamped to P2P Studios, and Noodle and Thyssen remain as the two Founders of P2P Studios, continuing to lead and develop to this day. Noodle is one of two main scripters for P2P Studios, and is leading the development of Project Odyssey, and videos.
Thyssen started out in the transit community when he was 12, and quickly gained a bad reputation for stealing TranslinkGuy's destination setter GUI. Determined to learn from his mistakes, he began working on NextWave's revamped chassis. After a successful launch, he began work on a custom chassis named 'OCv3', however he later dropped the project after he began work on P2P's Gen2 with Noodle in August of 2024. Thyssen lead the Gen2.2 (Xceslior) project.
Dextro, formerly known as ItsDestructoProz, began in Ro-State - responsible for the startup of various law enforcement groups before discovering Ro-Transit due to his passion for public transportation. With over 5+ years of experience, he has developed expertise in both management and law. His diverse background allowed him to experiment with different asset development methods building his passion for game development and design while balancing the responsibility of being a team leader.
Nolan, known in the community as Rozzum0516, leads the media department at P2P. First introduced to the Ro-Transit scene by Linc in 2022, Nolan initially stepped away in 2023. However, in early 2025, Linc reconnected him with the community through P2P—marking Nolan’s return, this time as an Executive. In just a short time, he’s made a strong impact: managing our Instagram presence and editing the 800-member Q&A video. Nolan brings a deep passion for photography, video editing, and all things Apple to the team.
Irish is a newer member of the community, but that hasn't stopped him from taking charge of map development. His expertise in buildings and scenery design plays a key role in making Ro-Translink as immersive as possible. With each contribution, he brings the game closer to a true 1:1 recreation. His attention to detail and dedication to realism help shape the immersion of the game, making every route feel authentic and alive. Irish has perfected many portions of the map, such as UBC Exchange, Nanaimo SkyTrain station, Joyce-Collingwood SkyTrain station, and more.
Are you passionate about transit simulation and game development? We're always looking for talented individuals to help make Ro-Translink even better.
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